John Stimac
John is a software engineer by trade, and a baker by hobby.
He currently lives in San Francisco with his partner and their two cats.
johnstimac111@gmail.comGitHub
The Foggy Forest (2020)
Control an intrepid archer as you jump through the forest, slaying monsters and collecting gold.
The Foggy Forest is a simple platformer demo I made in 2020. It features multiple enemy types, a procedually generated world, and secrets to discover! See how many coins you can collect before the monsters get you.
WASD or Arrow Keys to move, click and hold to shoot, mouse wheel to change arrow type, refresh to restart.
Desktop only.
Play DemoGame Dev Series
I’m currently working on a yet-untitled sequel to Mewnbeam's Adventure. Read about the progress here.
Week Zero: Welcome to GodotWeek One: The SlogWeek Two: Placeholder ArtWeek Three: Coming TogetherWeek Four: Almost Alpha
Mewnbeam’s Adventure (2025)
The game follows the adventures of Mewnbeam as she tries to defeat the evil Rat King. The game was heavily inspired by Slay the Spire and similar deck buiders.
I made Mewnbeam’s Adventure in 2025 as an entry to the js13kGames competition.
Play NowPeep the Repo on GitHubOfficial Entry on js13kGames
Golf Game (2016)
A small project I worked on to implement a mini golf video game using WebGL. The physics & rendering engines are both implemented from scratch.
Just a demo, so there's only one level. Good luck!
Desktop only.
Play Demo
Square Cities (2017)
Square Cities uses procedural generation to create a city of roads and buildings.
View Demo
