Week Zero: Welcome to Godot

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I want to make a game that combines:

I've given myself approximately 12 weeks

So far

Technical Side

Really impressed with the await signal pattern in Godot4. An awaitable Signal class would be a cool thing to have in javascript

Ran into a lot of trouble with text rendering in 3d: Godot builtin 3d text is just a texture on a rect… Which gives bad antialiasing results when not viewed straight on.

Workaround is to use Mesh-based text, but that required rewriting all the layout controls to work in 3d.

Went ahead and did that; produced roughly:

Produced a CardView that can display cards

Built the battle flow; so you can play cards, target enemies, kill things

Internally there's a lot of state complexity here; there's the battle_state which is a instant representation of the battle. This is used so you can pre-play cards before the previous card is done playing (visually). Then there's also the animation_queue which allows animations to happen sequentially.

Game Design Side

Stats

I'm pulling the idea of character stats from DnD - so each character has 4 primary stats.

Stats are referenced on cards: so a card may read Attack [str], which does damage based on how strong the character is. An accuracy-themed card may use Attack [pre] instead, which makes it good with different builds than the strength equivalent.
Targeting

I like games that let you target enemies or allies, so cards have more targeting options than the minimum self/one enemy/all enemies. Right now I'm displaying that as part of the cost icon, but idk how well that works.

The icon for "costs 1; target one enemy"

Characters

A core mechanic is that you're controlling a party of 1-3 characters.

At this stage I have two characters in the game:

Right now Fighter feels a lot like StS's Ironclad or a Dnd Fighter; trying to find ways to make this class more unique while still keeping it simple for new players.

Wind Dancer is supposed to be a more complex character. Right now her primary mechanic is Combo, which triggers an extra effect when the previously-played card was also a Wind Dancer card.

Overall

The battle system works! Lots of placeholder art still, but you can fight an enemy to death.